Paper cup design squiggle
![paper cup design squiggle paper cup design squiggle](https://i.etsystatic.com/19966962/c/1748/1390/381/463/il/48f049/3344802558/il_340x270.3344802558_86z5.jpg)
On the third day, we stood in the middle of our squiggly chaos, sharing feelings of accomplishment and confidence in making intentional design decisions. We did the same while we sketched wireframes, and so on, filling the empty wall spaces with each activity. On the second day, we referenced these visuals like a cheat sheet, for example, checking personas while we card-sorted branding and tone aspirations.
![paper cup design squiggle paper cup design squiggle](https://i.ebayimg.com/images/g/p0UAAOSw8Epgjz47/s-l300.jpg)
On the first day, we covered the whiteboards in notes from discussions about goals, constraints, research insights, and all kinds of conversations. One excellent example of this is a three-day workshop that took place in a San Francisco conference room. They are also great across time, sharing ideas asynchronously, or simply reminding yourself of a previous conversation. Visuals are especially valuable over language in a multi-lingual team, or one without an established vocabulary, to bypass verbiage. Summaries of a few bullet points or quick diagrams are more likely to transfer knowledge than walls of text.Īs a result, sketches can be both faster to create and faster to review, requiring less cognitive load and mental energy overall. While it may be tempting to write a 70-page brief, a deliverable's value is ultimately determined by how much use a client gets out of it.
![paper cup design squiggle paper cup design squiggle](https://mockupden.com/wp-content/uploads/2020/08/Deep-Blue-Color-Paper-Cup-Mockup.jpg)
Sketches, or any visual representations, are generally faster to parse and comprehend than long-form documentation. The marker doodle is mightier than the long PDF. Put another way messiness is fine as long as your core idea is clear. In this way, it's better for sketches to be quick and ugly, because you can generate more lower-fidelity ideas faster, and then "kill your darlings" without all the heartbreak. It can be hard to throw out a file you've put a lot of love into. When we collaborate, our design team encourages "design swaps," where we hand sketches or other work over to a fellow designer to run with.ĭepending on where you find yourself in a project, it can be tricky as a designer to get into significant changes, especially if they require moving around perfectly-assembled comp files with lots of variations. You can stack, tear, and reorder them to "Frankenstein" a modified version. We love how easy it is to spin up a completely new version of something, without worrying about getting the header design in place up top, for example. Sketching is a great way to iterate on ideas. It’s an easy way to generate a lot of ideas until you find THE idea. We've solved problems for clients using hotel room pens and printer paper. Of course, some folks have their pen and their whiteboard marker brand, and it's great that they found what works best for them, but don't let a lack of top-of-the-line equipment stop you. Sketching doesn't require fancy, expensive tools. Of course, this practice is especially relevant for designers we have also found sketching beneficial when doing content strategy, managing projects and products, and understanding workflows. Though people who identify as less" creative" folks may worry about their ability or feel hesitance toward sketching, the learning curve is actually quite low. It's an artifact on the opposite end of the spectrum from labor-intensive polished digital comps, which often serve a very important, different purpose, but aren't the best tool when you need something more timely.Īnyone can sketch. If you only take one point away from this article, it's this: sketching is an excellent tool because it's very fast, very light, and as a result, cheap. From tools to time, it doesn’t take much to sketch out valuable visuals.